#include "runtime.h"
//#include "core/Timer.h"
//#include "core/Display.h"
//#include "debug/Console.h"
#include "render/renderer.h"
#include "resource/resourcemanager.h"
//#include "scene/Scene.h"
//#include "input/Input.h"


using namespace kraw;

// call after initializing the window
void Runtime::init()
{
	//Timer::init();
	//Display::init();
	Renderer::init();
	ResourceManager::init();
	//Scene::init();
	//Input::init();
}

void Runtime::shutdown()
{
}
